Tanatanee Ponark
Game Developer | Gameplay Programming | Technical Design | Prototyping
Dedicated to building interesting gameplay systems and solving design challenges through thoughtful programming and technical creativity.

About Me
Hi! I'm Website, a passionate game developer focusing in gameplay programming, technical design, and prototyping. With the understanding of game engines and the vision of a gamer myself, I'm able to bring interesting ideas and gameplay to life.
Throughout my personal and academic projects, I've developed the understanding of designing, testing, and refining gameplay systems that feel responsive and fun. I like to breaking down complex mechanics into modular components until everything works smoothly together. Each project has helped me improve how I approach design, solve problems, and refine gameplay until it feels just right.
Outside of gameplay programming, I'm also interested in other parts of game development, including VFX, 3D modeling, environment art, and animation. Exploring these areas helps me better understand the full game development process and collaborate more effectively with different people. I enjoy learning how art and technical systems come together to shape a complete experience, and I'm always excited to experiment with new creative tools and improve my skill.
Technical Skills
Game Engines
Programming Languages
Core Systems
Tools & Pipeline
Featured Projects
A selection of my recent work showcasing gameplay systems, tools development, and technical innovation.

Adaptive AI Agent for 2D Platformer
A reusable reinforcement learning framework for Unity platformer games using ML-Agents with modular action systems and dual-camera perception.

RPG Game Core System
Comprehensive RPG systems implemented in C++ including movement, combo-based combat, inventory, and responsive UI in Unreal Engine. Also includes early experimentation with tool development to support real production workflows.

Rival Island - Multiplayer Survival Card Game
Turn-based survival party game featuring hidden objectives, bluffing, sabotage, and crafting mechanics with Unity Netcode multiplayer.

The Bus Stop
First-person psychological horror game where players observe anomalies to determine when to board or exit the bus. Participated in Thailand Horror Jam 2025.

Side-Scrolling Space Shooter
Classic 2D space shooter with responsive controls, enemy waves, particle effects, and arcade-style progression.

Treasure Trails - Traveling Salesman Problem Educational Game
Interactive puzzle game teaching optimization concepts through the traveling salesman problem with Scriptable Objects for level creation.
Let's Work Together
Want to collaborate? I'd love to hear from you.